

Tina M
Immersive Interactive Artist + Designer
Available For Work
Get to Know Me
About Me
Welcome!
I'm an Immersive Interactive Artist and Designer. My specialty is in the design and development of interactive experiences in Virtual Reality and Augmented Reality. I have skills with virtual world creation and interactivity using Unity or Unreal Engine.
I graduated from Otis College of Art and Design with a degree in Digital Media and an emphasis on 3D design and virtual reality development. I also have a minor in creative writing.
I received an MFA in Media Arts at the University of Montana. My research used innovative technology and creativity to create empathetical user-based works of art.
Open to collaboration. Available to move or work remotely.
Education
May 2022
May 2017
Master of Fine Arts, Media Arts
University of Montana, Montana
Bachelor of Fine Arts, Digital Media
Otis College of Art and Design, California
Professional Experience
Sept 2022 - Current
May 2022 - November 2022
Sept 2019 = May 2022
June 2020 - May 2022
Adjunct Professor, Media Arts - Remote
The University of Montana SVMA, Missoula, MT
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Develop and implement innovative projects and activities to engage students
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Conduct live and asynchronous Q&A sessions with students to provide personalized feedback
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Create and manage discussion boards and other online forums to facilitate student learning
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Develop and follow a course syllabus to ensure students meet all learning objectives
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Create and manage assessments and tests to assess student understanding
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Engage in ongoing research and development to stay up to date on recent trends in interactive art and technology
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Collaborate with other faculty and staff to ensure students receive the best education possible
Virtual Reality 3D Asset Designer - Remote
Knickerbocker Media Inc, Los Angeles, CA
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Using Autodesk Maya, create optimized 3D models of the environment and objects that will be used in the Virtual Reality experience. This includes creating low-poly models that will not cause performance issues for the VR experience.
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Using SideFX Houdini to create procedural assets that will be utilized in immersive engaging VR experiences.
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Using Adobe Photoshop to create custom textures and materials for the assets.
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Provide consultation on effective methods to create a Virtual Reality experience in Unreal Engine 4
Graduate Assistant Media Arts
The University of Montana, Missoula, MT
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Provided technical support to students in the lab, helping them troubleshoot software and hardware issues
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Assisted in the development of course materials, including syllabi, assignments, and online tutorials
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Created and maintained a database of student work for review and assessment
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Assisted in the development of interactive media projects, including web-based applications, video games, interactive art and design, and virtual reality experiences
Digital Art Instructor- Remote
TechAbility, New York, NY
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Collaborated with creative teams to create and design curriculum material tailored to children from 1st through 9th grade
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Instruct students on principles of design and design practice
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Encourage innovative thinking, problem-solving, and creative solutions



