The House
The House; 2018, An experimentation of different creative VR applications, this piece used Oculus Medium to sculpt out a rough model of the floating island.  It was then imported into Oculus Quill as a base for the painting.  The concept behind it was to use a thematic design and create it into a 3D graphic that can be viewed in VR. 
Oculus Rift with Interactive Touch Controllers, Oculus Medium, and Oculus Quill
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