Updated: Oct 26, 2021
This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I work through the Timing and spacing Exercise provided by Chris Glick. I modeled my own kinetic type piece based on the tutorial.
12 Principles of Animation in After Effects by Chris Glick