This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I learn how to create clouds for a game engine. This begins with sphere geo. From there I use several nodes to create realistic CG clouds that can then be imported into a game engine. Lighting is key here.
Mountain node to create the shape
Use cloud geo to create the simulation
Add noise for more differences