Tina M
Houdini- Cloud Sketch
Day 19
This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I learn how to create clouds for a game engine. This begins with sphere geo. From there I use several nodes to create realistic CG clouds that can then be imported into a game engine. Lighting is key here.
Quick Clouds For Games || Houdini + Unreal Engine Tutorial
Process

Sphere geo

Mountain node to create the shape

Use cloud geo to create the simulation

Add noise for more differences


Create lighting

Final