This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I start to build out a House Generator. This piece is an ongoing work in progress as I work out the build for windows, doors, and roof detail. For now, I have a block out of what the house may look like. I also added UVs and put up a test texture to see how it will look.
Create a LSystem, this is where the generator comes into play.
Transform the LSystems and fuse points.
Create a polyframe to give it geo
Polyextrude the geo to create a building shape
Split the geo from the building walls and the roof
Roof; create inset and polyextrude
Merge the two geo into one building
UV and Material test