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Houdini-House Gen WIP Sketch

Day 20

This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.

In this sketch, I start to build out a House Generator. This piece is an ongoing work in progress as I work out the build for windows, doors, and roof detail. For now, I have a block out of what the house may look like. I also added UVs and put up a test texture to see how it will look.


Create a LSystem, this is where the generator comes into play.

Transform the LSystems and fuse points.

Create a polyframe to give it geo

Polyextrude the geo to create a building shape

Split the geo from the building walls and the roof

Roof; create inset and polyextrude

Merge the two geo into one building

UV and Material test

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