top of page

Houdini-Noodle Sketch

This is the first in a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.

In this sketch, I explore Houdini's nodal network and particle system through this beginner tutorial by Chetal Gazdar.

Which can be found on the sidefx website.


I started with a sphere and a ground plane. I used a popnet that is derived from points on the sphere. From there I added a gravity force that is bounced off the ground plane. I also added a rotation to the sphere to add more dynamic to the animation.

Here I started to manipulate the stream creating a string like effect. In the popnet node, I added a popdrag and sopsolver.

To enhance the stringy effect of noodles I included a popgrain node.

From here, I could add the wireframe for the noodle structures. I added polywire and subdivide for the dimensions of the noodle strings.

Here is the final render sequence. I added a (SHOP) collada surface shader and adjusted the colors, to give it that noodle look and feel.

Final Render

23 views0 comments

Recent Posts

See All


Commenting has been turned off.
bottom of page