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TD- Musical Wall

Day 39


In this sketch, I explore more uses of grids in complex networks using Touch Designer. Following the tutorial by Paketa12 on youtube, who uses projection mapping on a building. For this, I used the image provided and created a simple low-poly model. Following the tutorial closely, I recreated the projection map with color effects and a grid-like pattern. What is removed from the tutorial is the audio reactivity. I used audio input, isolating the frequency of sound, and then applying it to the grid size and color.



Music




Process


Reference Image of the Projection space.


Creating the model in Maya with UVs.



Setup Network: Import the fbx mesh. Convert it to a SOP Geo using a Select node. Generating points and building a render network. The Chop constant builds the grid.



Using the mesh as a base, this network breaks it down with scale and height as well as position and color. Which are then plugged into the two separate geo nodes, The pattern is driven by a line SOP.



Adding the audio network. This calculates the frequency of the audio into numbers which can then manipulate the design.


Final Output

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