TD- Reactive Particle Box
Updated: Oct 8, 2021
In this sketch, I explore different audio-reactive methods. For this, I used a microphone audio input, so that the particles are reacting to ambient sounds in the room or if anyone talks into it.
In the example, I test the audio-reactivity of the particles with singing and music played on youtube and well as ambient sounds of my dog barking.
Explanation Video - TouchDesigner : Particle Instancing & Shadow - Claude
I followed Claude's tutorial closely. Except I changed some values and had the particles be driven by audio instead of the LFOs. I also add more color variations for a dynamic look.