This sketch is an iteration of the Kinect interaction. Using player index on the Microsoft Kinect I can generate a silhouette shape of the user. I also explored how to gain data tracking of the hands to generate an effect.
In this example, users can dance and trigger a particle effect. The mask of the user is also audio-reactive with a filter effect.
Special Thanks to Cole Grant and David Mills-Low for participating in this experience.
Setting up the silhouette using Kinect (Player Index).
Setup the geometry for generative visual effect.
Setting up the noise effect and applying it to the geo
Applying the audio, color, and geo together with a particle system.