In this sketch, I follow along with Simon Alexander-Adams tutorial on Looping Noise. This focuses on instancing geometry and special ways to orient the camera to create this sort of effect. In order to create this, I generated and extracted data from a noise that then drove the overall movement and pathway of this piece.
Setting up the loop using SOP for the initial path. Then generating xyz data.
Building the shape, setting up the render network and final output with color.