This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I practice the steam and smoke effect for graphic environments. Very similar to my landscape smokestack, this explores a more subtle smoke effect using similar techniques.