Tina M
Houdini- Pillow Sketch
Day 21
This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I look at how to create a pillow in Houdini that will be used in-game engine.


Process

Create a gride with point data

Adjust points to elevate the mesh

Place UV shader

Place the texture

Forming the pillow

Placing Mirror effect to create dimension

Pillows in Game