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Houdini- Pillow Sketch

Day 21

This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.

In this sketch, I look at how to create a pillow in Houdini that will be used in-game engine.


Create a gride with point data

Adjust points to elevate the mesh

Place UV shader

Place the texture

Forming the pillow

Placing Mirror effect to create dimension

Pillows in Game

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