Day 21
This is part of a series of improving my digital skills. The goal is to follow tutorials and post my progress here. I will use various tools including, but not limited to, Houdini, Touch Designer, Unreal Engine, Unity, Maya, Blender, After Effects, and even Photoshop character and environment concepts.
In this sketch, I look at how to create a pillow in Houdini that will be used in-game engine.
Process
Create a gride with point data
Adjust points to elevate the mesh
Place UV shader
Place the texture
Forming the pillow
Placing Mirror effect to create dimension
Pillows in Game